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Rules
How to Play
The green fairy is outlawed south of the border, and the party back home is bone dry. You and your fellow smugglers are running absinthe from Canada into the United States. The bags on the table belong to no one, the guards keep whatever you carry across, and the Fence does not take kindly to tainted product. Bring home the good stuff and you are the life of the party. Bring home the bad stuff and you are wearing cement shoes.
The Green Fairy Frenzy
Experience
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Every bag on the table is fair game. Pack it, send it across, or grab it right out from under the player who packed it.
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Cross with exactly one Passport and nothing that gets you cuffed. Count wrong and the guards hand you a Black Mark.
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Play a Gun to trade your whole hand for a rival's. They can cancel it, if they are packing too.
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Cards go into bags face down and shuffle between players all round long. Track them and you win. Lose track and you are carrying poison.
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One Fairy card joins the deck each round. You never know if someone holds a Badge, a Bribe or a Knife.
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Each round is one border crossing. Hit 10 points to end the game. Earn three Black Marks and you are out for good.
Flash it to cancel a rival's Gun, then keep it.
But bring it to the Fence and the Fence assumes you are a cop.
Keep one card when you clear the border.
Useless anywhere but the border.
Steal one card blind from a rival's hand.
But don't bring a knife to a gun fight.
Meet the Fairies
Worth 2 points at the Fence.
Try to cross the border with it and you are cuffed.
Peek inside any bag before you commit.
It only works once.
Meet the Fairies
How to Play
What People Are Saying
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…very interesting, very fun, very easy to learn... “A game of cat and mouse where you’re never really sure which one’s the cat and which one’s the mouse”
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"I was really impressed by how well it worked... I'm really excited about this!"
— MFG Cast
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"...this is a very satisfying lighter game with a fun blueprint for asymmetric play"
— Opinionated Gamers

